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Village-Card: Village Accounting Educational Game



This research is aimed at developing Village-card learning media Village accounting educational games that are interesting and fun so that later it is expected to be able to liven up the atmosphere and also increase the intrinsic motivation of students. This research uses the borg and gall development method which consists of 10 steps with several stages of testing. In the test stage this game expert received a feasibility score of 89% each by media and material experts and the feasibility of questionnaires by research instrument experts of 78%. In the field trial stage 23% of them strongly agreed and 59% agreed that this game was suitable for practice and as a learning tool on village accounting materials. Furthermore to calculate the effectiveness of this game a t-test is carried out. Based on the results of the t-test in the paired sample test the value of Sig. (2-tailed) is 0.001 lt 0.005 so it can be concluded that there is an average difference between intrinsic motivation before and after using the village card which means there is an effect of using the village card on increasing intrinsic motivation of students. Keywords Games-based learning Village Accounting Playing Cards



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Judul Seri
-
Kode Buku
330.12 JIP
No Reg
-
Penerbit Serial JIPE: Jurnal Inovasi Pendidikan Ekonomi : .,
Deskripsi Fisik
Sumber artikel:Jurnal. Halaman: 111-123
Bahasa
Indonesia
ISBN/ISSN
-

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