Buku

The gamification of learning and instruction: game-based methods and strategies for training and education / Karl M. Kapp ; editor: Matthew Davis



Daftar Isi:1. What Is Gamification 2. Understanding Game Elements 3. Theories Behind Gamification of Learning and Instruction 4. Games Are Effective for Learning 5. Leveling Up What Gamification Can Do 6. Player Types and Game Patterns 7. Applying Gamification to Problem Solving 8. Applying Gamification to Learning Domains 9. Managing the Gamification Design Process 10. Selecting the Right In Game Achievements 11. Perspective of a Gamer 12. Casual Game Site DAU Case Study 13. Alternate Reality Games for Corporate Learning 14. If You Want To Learn More Play Games



Informasi Detail

Judul Seri
-
Kode Buku
371.334 KAP g
No Reg
04261/PB/14
Penerbit San Francisco: Pfeiffer A Wiley Imprint : .,
Deskripsi Fisik
xxxi, 302 hlm. : il. , tab. ; 25 cm.
Bahasa
ISBN/ISSN
978-1-118-09634-5

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